The Grants for Gambling Research Program was initiated by the Department of Justice in 2006 and transferred to the foundation when we were established in July 2012.
So far, over $3.5 million has been granted to fund 36 independent research projects across seven rounds of grants.
The program encourages researchers from a variety of disciplines to undertake independent, investigator-initiated research into gambling and problem gambling.
We support and encourage young researchers to enter the gambling field, and in recent rounds we have allocated a portion of funding specifically for early career researchers.
Each round of the program funds research to explore priority areas identified by the foundation.
The Grants for Gambling Research Program (Round 8) is now open for applications. Researchers are invited to submit project proposals considering one of the following research themes:
- the social context of low and moderate risk gambling
- strategies to prevent harm among young people aged 12-17 and 18-24.
The program provides funding of up to $200,000 over three years for investigator-initiated research projects. The program It also invites early career researchers to apply for funding of up to $50,000 over two years.
All information relating to this round can be found in the Applicant Information Pack, which can be downloaded from www.tenders.vic.gov.au (tender number 06-2016). Applications close at 3:00 pm AEDT on 22 July 2016.
To view published reports from completed projects, visit our library of published research.
For information about ongoing projects, follow the links below.
Round 7 of the program funded projects on the topic of the changing gambling environment.
Read more about Round 7 projects
Round 6 of the program funded projects on the topics of stigma and changing gambling environments.
Read more about Round 6 projects
Round 5 of the program funded projects on the topics of stigma and changing gambling environments.
Read more about Round 5 projects
Round 4 of the program funded projects on sociology and gambling, product preferences and styles of play, cultural differences in gambling and mental health and gambling.
Read more about Round 4 projects
Rounds 1–3 of the program funded projects on:
- effective treatments and interventions
- electronic gaming machines and their effects on recreational and problem gamblers
- gambling consumption and behaviour
- youth and gambling
- emerging technologies, and