Electronic gaming machine gambling

Socio-economic impacts of access to electronic gaming machines in Victoria: effects on demand and communities

December 2011

Dr Kerry Brown
Queensland University of Technology

This report examines the socio-economic impacts of accessibility to gaming machine gambling in Victorian communities and in disadvantaged communities in particular.

Download the report (PDF - 1466.3 KB)

A study of gambling in Victoria - problem gambling from a public health perspective

September 2009

Victorian Government Department of Justice

This study is Victoria's first epidemiological study investigating problem gambling and health. Finding from the study are based on a representative sample of 15,000 Victorians who were asked a series of questions in relation to gambling and health.

Download the report (PDF - 4650.6 KB)

The Victorian gambling study - qualitative component

December 2012

Victorian Responsible Gambling Foundation

The Victorian Gambling Study is a longitudinal research study on gambling and health in Victoria. This report presents results from the study's quanlitative component to provide detailed insights into the experiences of those with gambling problems.

Download the report (PDF - 836.9 KB)

Gambler's tell their stories: an in-depth exploration of lifetime patterns of gambling

October 2012 

Lise Saugeres, Anna Thomas, Susan Moore and Glen Bates
Swinburne University

This qualitative study supports existing research on problem gambling, and examines how early life experiences and life events influence gambling patterns and motivations over time.

Download the report (PDF - 574.2 KB)

Testing the link between accessibility and gambling problems: gambling and problem gambling amongst gaming venue staff

July 2009

Professor Nerilee Hing and Sharon Nisbet
Southern Cross University

The study aimed to test the link between accessibility to gambling and the prevalence of problem gambling by comparing gambling behaviour and prevalence of problem gambling among gaming venue staff and those with high accessibility to gaming venues compared to the general population and those with low accessibility to gaming venues.

Download the report (PDF - 6529.1 KB)


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