Resources for teachers

Professional development video

This 17 minute video informs teachers and other school staff about key issues related to gambling and young people. Find out how you can help students become critical thinkers in an environment where gambling is being increasingly normalised.

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Units of work for the classroom

Use these curriculum-based units in your planning for a variety of subject areas for Years 10 to 12. These resources have been mapped to:

  • Compulsory VCAL strands including literacy and numeracy skills and personal development Skills
  • Year 10 humanities, critical and creative thinking and social capability
  • VCE health and human development

These units have been piloted by senior high school teachers and are designed to be user friendly and flexible. All required materials are included and you are able to pick and modify tasks according to your students' needs.

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VCAL Literacy skills (intermediate and senior)

Potential influences

In this unit, students will be able to identify potential influences shaping theirs and other’s gambling attitudes and choices including increased access to gambling, apps and video games that simulate gambling, proliferation of gambling advertising, and peers’ attitudes to gambling. In doing so, students will begin to understand how gambling attitudes and behaviour are not just influenced by individual factors but also by broader environmental factors. Students will recognise the importance of considering these environmental factors when thinking about gambling.

VCAL Literacy Skills Unit: Potential influences (PDF - 3042.6 KB)

Love the game, not the odds

The objective of this unit is to provide an opportunity for students to develop an oral presentation with supporting visual elements about the growing culture of gambling in sports and community concern about the way betting is changing how fans experience sport.

By investigating the foundation’s sporting club prevention program for grass roots and elite sporting clubs, students will explore how the normalisation of gambling in sport makes it harder to recognise the serious risks involved, especially for young people under the age of 18.

VCAL Literacy Skills Unit: Love the game, not the odds (PDF - 1875.5 KB)

Note: These units were developed and piloted in partnership with Valad Solutions Pty Ltd education consultants.

VCAL Numeracy skills (foundation, intermediate and senior)

Budgeting, losses and probability

This unit highlights the importance of prioritising their spending when first becoming financially independent, and that recreation costs such as gambling should be treated as a lower priority. Students then interpret gambling data using tables and graphs to explore gambling expenditure in Australia and the importance of understanding how chance works so to develop healthy and informed attitudes to gambling.

VCAL Numeracy Unit: Budgeting, losses and probability (PDF - 3846.2 KB)

This unit was developed and piloted in partnership with the Mathematical Association of Victoria

VCAL Personal Development skills (intermediate and senior)

Knowing when it's a concern

This unit provides an opportunity for students to organise an activity which aims at developing an understanding and awareness of when gambling might be becoming a concern for someone they know and what they can do if they are concerned.

Students will work in groups and will allocate specific roles to organise the activity. In doing so, students will be able to be assessed against some of the learning outcomes within intermediate or senior personal development skills strands.

VCAL Personal Development Skills Unit: Knowing when it’s a concern (PDF - 3100.7 KB)

This unit was developed and piloted in partnership with Valad Solutions Pty Ltd education consultants.

Knowing the score

This unit is based on the free face-to-face senior student workshop which is available for Year 10 to 12 classes, including VCAL. This workshop encourages students to become critical thinkers in an environment where gambling is becoming increasingly normalised.

Book a workshop

VCAL Personal Development Skills Unit: Knowing the score (PDF - 3572.2 KB)

Year 10 Wellbeing

Telling gaming from gambling

This unit provides an opportunity for students to explore how telling the difference between gaming and gambling is becoming increasingly difficult. Students will explore how apps that simulate gambling can create a false sense of confidence of winning real money and can encourage young people to spend large sums of money on in app purchases.

Well-Being: Telling gaming from gambling (PDF - 4585.8 KB)

This unit was developed and piloted in partnership with Valad Solutions Pty Ltd education consultants.

Year 10 Humanities

The role of regulation

On the completion of this unit, students can be assessed against the Elaboration in Humanities Civics and Citizenship.

The objective of this unit is to provide an opportunity for students to understand that gambling is an inherently risky activity and gambling regulation exists to help protect Australian and Victorian citizens from gambling-related harm.

Humanities Unit: The role of regulation (PDF - 3508.1 KB)

Risky business

On the completion of this unit, students can be assessed against the Elaboration in Humanities Economics and Business.

The objective of this unit is to provide an opportunity for students to identify the financial risks associated with gambling and ways people can protect themselves from these risks including recognising that gambling is a good way to spend money rather than make money.

Humanities Unit: Risky business (PDF - 3529.2 KB)

Note: These units were developed in partnership with Valad Solutions Pty Ltd education consultants.

VCE Health and Human Development

Myth busters

In this unit students will investigate in detail gambling as a health issue and its relevance to youth. They will explore the impact of this health issue on all dimensions of youth health and individual human development. They will develop an understanding of how determinants of health act as risk and/or protective factors in relation to gambling-related harm. Students will form conclusions about personal, community and government strategies and programs designed to influence and promote youth health and individual human development. Students will then produce a short educational video addressing a gambling myth in order to create their own strategy to influence and promote youth health and individual development.

VCE Health and Human Development Unit: Myth busters (PDF - 7751.9 KB)

This unit was developed in partnership with Valad Solutions Pty Ltd education consultants.

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